Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jan 22, 2006, 01:14 AM // 01:14   #41
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Undivine
Trap Breaker would pretty much make Light Foot moot, but I love some of your ideas. Especially venom trap. If there was a way rangers could cause weakness, I'm all for it.
I am not even sure to which class those skills might go to.. But a way to counter traps would be nice...

Actually, Trap Breaker by it self is pretty useless... You need to work it in a combo with a way of detecting traps first (or know where they would lay the traps), else by the time you find the trap, you would already trigger it......
actionjack is offline   Reply With Quote
Old Jan 22, 2006, 06:47 AM // 06:47   #42
Academy Page
 
Nymph of Meliai's Avatar
 
Join Date: Dec 2005
Location: UK
Guild: The Mirror Of Reason [SNOW]
Profession: R/Mo
Default

Let a woman design the woman's armor

I hate all the scarecrow stuff but at the same time I am not keen on the 15k female druid's armor either.

Why does the game have to be so pervy??

The male ranger coats are really cool. Why can't we have something nice too?
I always feel cold trapping in the shiverpeaks. I paid 60k for my druid's armor I want to see some cloth for my money.

I will put a separate post about my weapon idea.

But not so much about ranger skills but about the idea to give all classes an interupt skill

It was always hard to get into a group for missions etc. being a ranger but the one thing we had was interupt. Now we are no longer unique and I am finding it impossible to get on to missions sometimes. Give us back our unique skills by denying other classes interupt.
Nymph of Meliai is offline   Reply With Quote
Old Jan 22, 2006, 07:35 AM // 07:35   #43
Krytan Explorer
 
Meneldil's Avatar
 
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
Arrow

Quote:
Originally Posted by Nymph of Meliai
But not so much about ranger skills but about the idea to give all classes an interupt skill
Warriors can interrupt, there is one skill with axe, one skill with sword, and many hammer skills knock down, a basic interrupt.

But yes, rangers are the best at that.
Meneldil is offline   Reply With Quote
Old Jan 22, 2006, 08:02 AM // 08:02   #44
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Quote:
Originally Posted by Nymph of Meliai
Let a woman design the woman's armor
hahaha... agree...
But than.... you would get 100x type of boots.. and 100x armors to go with those boots.... and a +25% gold drop Gucci Bag off hand item too....

But I do like the Chapter 2's female Ranger Armor.
actionjack is offline   Reply With Quote
Old Jan 22, 2006, 07:55 PM // 19:55   #45
Forge Runner
 
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
Default

Quote:
Originally Posted by Meneldil
Warriors can interrupt, there is one skill with axe, one skill with sword, and many hammer skills knock down, a basic interrupt.

But yes, rangers are the best at that.
Well except of course....mesmers
Cherno is offline   Reply With Quote
Old Jan 23, 2006, 02:57 AM // 02:57   #46
of Brackenwood
 
Undivine's Avatar
 
Join Date: Oct 2005
Location: Ontario, Canada
Default

I'd personally say rangers are the better interrupters. I've played both, and I love the mesmer, but I think rangers can do it better. Mesmers can interrupt spells only for the most part. Regular skill interruption costs them lots of mana or a signet that takes forever to recharge. Mesmers are awesome at denial or shutdown, but that's not the same as interrupts.
Undivine is offline   Reply With Quote
Old Jan 24, 2006, 12:49 AM // 00:49   #47
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Adding to the List...

Bone Gnaw (aka Puppy Chow)
Description: Send you Pet to Chew on the bones of the dead. (skill will only start when your pet is on top of the corpse). In 10 seconds, you Pet can not move or attack, but gain +X HP per every 2 seconds. Will Exploit target foe's corpse and can not be rez in this time duration.
Energy Cost: 5.
Casting Time: 0 .
Recharge Time: 25.
Skill Type: Shout.
actionjack is offline   Reply With Quote
Old Jan 24, 2006, 10:24 PM // 22:24   #48
Krytan Explorer
 
Meneldil's Avatar
 
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
Default

lol cool
Meneldil is offline   Reply With Quote
Old Jan 25, 2006, 10:21 PM // 22:21   #49
Krytan Explorer
 
Meneldil's Avatar
 
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
Default

anymore suggestions regarding armor appearance?
Meneldil is offline   Reply With Quote
Old Jan 26, 2006, 01:15 AM // 01:15   #50
Desert Nomad
 
Markaedw's Avatar
 
Join Date: Nov 2005
Profession: N/
Default

This has been sugested before: A Wilderness Survival Staff with an apropriate mod.

Most of us trapping rangers cary a staff any way, it would be nice to have one just for rangers.
Markaedw is offline   Reply With Quote
Old Jan 26, 2006, 02:18 AM // 02:18   #51
Ascalonian Squire
 
Join Date: Nov 2005
Guild: undieing bow
Profession: R/Me
Default

This spell would not cause your pet to rush foward.
[Enraging roar]|cost:5|recharge:60 seconds|
your pet attempts an enraging roar on target
if succsesful target foe will attack pet enraging
roar has the standerd spell range.
Fork in us is offline   Reply With Quote
Old Jan 26, 2006, 02:06 PM // 14:06   #52
Krytan Explorer
 
Meneldil's Avatar
 
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
Default

maybe they could make an offhand item like "trapping tools" to help ya.
Meneldil is offline   Reply With Quote
Old Jan 27, 2006, 02:49 AM // 02:49   #53
Ascalonian Squire
 
Join Date: Nov 2005
Guild: undieing bow
Profession: R/Me
Default

Quote:
Originally Posted by Meneldil
maybe they could make an offhand item like "trapping tools" to help ya.
How could we have off off hand items when bows are two handed maybe habe a "tool" slot that could hold an item that improves a skill but the privelage to have this slot would a high level thing only. Things that could go in this slot would be trapping tools, wetstones(wariors) spellbooks(ele)
Fork in us is offline   Reply With Quote
Old Jan 27, 2006, 02:19 PM // 14:19   #54
Krytan Explorer
 
Meneldil's Avatar
 
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
Default

how about an item like um... "trapping tools" or something.. i dunno
Meneldil is offline   Reply With Quote
Old Jan 27, 2006, 07:44 PM // 19:44   #55
Frost Gate Guardian
 
The Mighty Toe's Avatar
 
Join Date: Aug 2005
Guild: Dolus Of Amicitia
Profession: E/R
Default

Pet Idea: A reall, really big Dragonfly. Kind of fiery coloured in appearance and when not attacking, it either flits around or rests on shoulder. Should hover in the air and have a buzzing sound effect.
The Mighty Toe is offline   Reply With Quote
Old Jan 28, 2006, 02:03 AM // 02:03   #56
Ascalonian Squire
 
Join Date: Nov 2005
Guild: undieing bow
Profession: R/Me
Default

Thatd be cool but if it flits around to much it would attract aggro.
Mor elarge insects woukld be cool.we alredy have spiders,Why not bee's and betles
Fork in us is offline   Reply With Quote
Old Jan 28, 2006, 04:08 AM // 04:08   #57
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

I second the mini-pet Idea, but not two pets at once..

Primary Pet - Wolves, Bears, Lizards, etc etc..
Secondary Pet - Badgers, ferrets, snakes, hawks.

The difference would be, Primary pets are stronger and have more skills, while Secondary pets are weaker have less skills, but they have no negative effect when they die. (You can only field 1 pet at a time)
Nevin is offline   Reply With Quote
Old Jan 29, 2006, 05:16 PM // 17:16   #58
Krytan Explorer
 
Meneldil's Avatar
 
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
Default

I like it I like it
Meneldil is offline   Reply With Quote
Old Jan 29, 2006, 08:23 PM // 20:23   #59
Lion's Arch Merchant
 
Join Date: Jul 2005
Guild: Europian Comando force
Profession: W/Mo
Default

Stealth, YES! (sorry if I keep saying this, but...)
pappayaponta is offline   Reply With Quote
Old Jan 29, 2006, 08:49 PM // 20:49   #60
Ascalonian Squire
 
Join Date: Feb 2005
Default

if you dont like the way 15k druids looks....DONT FREAKING GET THE DAMN THING!!!!!!!!!!!!!!

ahem...sorry it just annoiys the heck out of me when people complain about ther armors. its just a game sheesh.


ok now. i would love to see beastmastery stuff. i want to make a beastmaster and would love to see things like hawks. mountable pets would be awsome. worgs (big ass wolves. if you dont know what they are watch lord of the rings ), big boars, massive spiders with platforms on there backs,and...HORSES! why should only the stone summit get to have big pets. Id also love to see the expertise cost of skills shown so i know what they all cost.

/signed

one thing i need to ask..are ranger attacks very damaging. i remember on my old one it seemed that all the warriors were out damaging me all the time. maybe i just didnt notice that i was dealing a lot of damage but it never seemed like a lot.
Fallen_Angel_Crimson is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
A Collection of Ranger Suggestions Meneldil Sardelac Sanitarium 0 Jan 11, 2006 03:10 AM // 03:10
making my first ranger, need some suggestions StiffLaxer18 The Campfire 13 Dec 09, 2005 02:06 PM // 14:06
Suggestions for newb pvp ranger Brand Oathbow The Campfire 7 Dec 07, 2005 06:25 PM // 18:25
Suggestions for Ranger spiker build Waylayer Brixt The Campfire 12 Nov 03, 2005 02:19 PM // 14:19
elementalist/ranger build. any suggestions appeciated wgregory87 The Campfire 8 May 30, 2005 11:03 PM // 23:03


All times are GMT. The time now is 01:53 PM // 13:53.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("